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:: Volume 9, Issue 35 (8-2020) ::
کیمیای هنر 2020, 9(35): 7-20 Back to browse issues page
The Role of Avatar in Interactive Fictional World of Video Games
Reihaneh Rafizadeh Akhavian * , Mitra Manavirad , Nicola Liberati
Abstract:   (3309 Views)
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and images taken from the game in question.
The video game player considers his avatar - like a puppet - to be both a virtual inanimate object and a living body in the game world. The world presented to the audience, although interactive and responsive to users’ input, is continuation of the imaginary world tradition. Due to the interaction in videogames world, the boundry between performer and the audience is vanished and the player becomes at the same time the actor and the audience. This in itself leads to the emergence of new meanings in the concept of the imaginary and fictional world.
Keywords: avatar, puppet, videogame, fiction, double vision
Full-Text [PDF 563 kb]   (1180 Downloads)    
Type of Study: Research | Subject: Special
Received: 2020/04/5 | Accepted: 2020/06/9
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Rafizadeh Akhavian R, Manavirad M, Liberati N. The Role of Avatar in Interactive Fictional World of Video Games. کیمیای هنر 2020; 9 (35) :7-20
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Volume 9, Issue 35 (8-2020) Back to browse issues page
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